A downloadable game

Buy Now$5.99 USD or more

Build your next multiplayer game with **BNet!** Networking made easy. **1 OBJECT!!!** Sending and reading data can be as simple as

    bnet_easy_send(bnet_list_lobby, false, -1, x, y, sprite_index, image_index);
    bnet_easy_read("x", "y", "sprite_index", "image_index");

**ALL** callbacks and connections are handled for you. You can choose LAN connection utilizing only GML or go WAN connection with an easy to setup Java server. Tested on Windows and Android should work on gml supported platforms as far as tcp, udp, goes. Future updates are planned possibly bluetooth connection being one.

**INCLUDED**

- Lan and Wan server
-  Tcp and Udp connection
- simple java server
- email registration and validation
- chat system
- global leaderboard
- server side save and load data
- lobby management functions
- global synced room functions
- global instance functions
- easy data transmit functions
- documented scripts with example of use

WORKS IN GMS2 2.3, SHOULD WORK IN GMS1. WILL GLADLY ASSIST IN SETUP
for further assistant contact: bahamagames@gmail.com

[demo]:https://drive.google.com/file/d/1Zsi_HiO7CcXjKfSE5yrw0cIttNbHEW08/view?usp=shari...

setup tutorial:   

Purchase

Buy Now$5.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $5.99 USD. You will get access to the following files:

BNET_NETWORKING.yyz 2 MB

Development log

Comments

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Due to carpal tunnel the process had been drastically delayed :(. The update is almost done just revising for potential bugs.

1.1.0  coming SOON. Major fixes, increased performance, added Sync Object Functions. No guaranteed date as yet expected by Sunday or Monday :D.